The best thing for me was the ability to send edits to the composite or to the scene. Then, in the VFB, I switched the Source to Light Mix and started adjusting the lights. It’s a powerful, time-saving feature.įirst, I added the Light Mix render element in Maya’s render settings. So, I relied on another very handy new feature to place the lights: Light Mix, which allows you to change your lighting after the render has been completed. The final scene has 921 lights, and tweaking the intensity and color for each of them was a challenge. This gave the feeling that the light is shining through clouds, and it's not even, bright sky above. I wanted to art direct where the sun would hit, so instead of one giant light, I used many small lights that shine in the same direction. I started with an HDRI map and a V-Ray Dome light as my base lighting then, I used V-Ray Rectangle lights with the Directional feature turned on to focus the light and simulate sun rays. I tweaked the lighting for many hours, trying to balance just the right intensity in color. ![]() ![]() The idea was to convey a mood of an early morning where the sun had just come out after a rainy night. ![]() The lighting in this scene was a challenge to get right.
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